SC_intersectObject

SYNTAX
return float=SC_intersectObject ( obj, oldx, oldy, oldz, x, y, z )

-objNum: the object you want to check for collision use 0 for all objects
-oldx...z: the start and end points of the ray to check.

returns: the distance to the closest collision point

Replaces dbp built in Intersect Object() command

Will check if the ray starting at oldx#,oldy#,oldz# and ending at
x#,y#,z# collides with the specified object (obj=0 for all).
does not collide with backfaces, will return the distance to the
closest collision point, 0 for no collision

RELATED INFO
Collision Commands Menu
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